Game League System Overhaul
The latest update introduces a comprehensive overhaul to the game's league system, providing players with more strategic options and competitive excitement. This new structure is designed to enhance gameplay diversity and fairness across different skill levels.
Players now have two distinct modes to choose from: a relaxed battle mode focused on loot collection, and a highly competitive ranked mode where trophies and rankings matter. In ranked mode, trophies fluctuate based on battle results, adding stakes to each match.
Participation is streamlined—players can register for tournaments manually or activate auto-signup for automatic entry. Setting up a defending base and selecting troops are necessary steps before engaging. The system employs a snapshot method to determine loot and layout rules, ensuring consistency across battles.
Trophy management is dynamic; players gain or lose trophies depending on match outcomes. Notably, trophies reset periodically—legend league resets every four weeks, while lower leagues reset weekly—giving players fresh opportunities to climb the ranks.
The league system now encompasses all trophy leagues, giving players greater control over their competitive timing. Each town hall level is associated with a league floor, preventing players from dropping below a certain rank. When upgrading, players are automatically placed at the appropriate league floor in the next tournament.
To accommodate casual players, inactive participants receive a one-week grace period before league decay begins, allowing brief breaks without penalty. Higher-tier leagues introduce hard mode modifiers, increasing attack difficulty and adding a layer of challenge for seasoned players.
Furthermore, the league all-star achievement has been retired—existing stars can be retained, but no new stars can be earned, and new players won't see this achievement. The update also introduces new achievements to recognize player accomplishments within the new system.
For those who missed the initial preview, additional details are available in Sneak Peek #1, offering a complete picture of these exciting changes.
The tournament schedule is structured into distinct phases each week to ensure smooth gameplay and player engagement.
Initially, players have the opportunity to register during the sign-up window, which begins on Monday at 5 a.m. UTC and closes on Friday at 5 a.m. UTC. This allows participants to join the current week's competition.
Pre-registration for the upcoming week opens immediately after the sign-up period ends, starting Friday at 5 a.m. UTC and extending until the following Monday at 5 a.m. UTC, giving players the chance to secure their spot ahead of time.
Active battling takes place from Tuesday at 5 a.m. UTC through to Monday at 5 a.m. UTC, during which players can compete in matches and climb the ranks.
Finally, each week concludes with a reset period from Monday at 5 a.m. UTC to Tuesday at 5 a.m. UTC, where trophies and team configurations are refreshed, and no battles occur.
Players who excel in a season, such as season x, can maintain their league status even if they take a brief break. However, missing multiple weeks can lead to a decline in their rank due to league decay mechanisms.
Inactivity for one week allows players to retain their current league, but prolonged absence results in a gradual decrease in league standing—each additional inactive week costs one league rank.
This decay continues until the player reaches their town hall’s designated league floor, preventing indefinite demotion.
Active participation is defined as engaging in at least one battle during a tournament week, while inactivity means not signing up or choosing not to battle after signing up.
If a player remains inactive for one week at their league’s lowest tier, they become unranked, losing their league standing entirely.
Players’ league status is dynamically updated based on recent activity, displaying their last known league and adjusting accordingly through promotions or demotions.
When a player registers for a tournament, they are assigned to a specific group, typically comprising around 100 participants depending on the league.
Within this group, players compete on a shared leaderboard, but interactions are limited to a subset of opponents for attack and defense.
Matchmaking prioritizes league level first, then town hall level—particularly crucial in lower leagues—to ensure fair competition, while efforts are made to prevent clan mates from being grouped together.
Trophies are awarded based on attack performance, with a maximum of 40 trophies per attack regardless of the trophy difference.
A clean three-star victory grants the full 40 trophies.
Two-star attacks yield between 16 and 32 trophies, scaled by damage percentage—e.g., 50% damage results in 16 trophies, with additional trophies awarded for each 3% increase in damage.
One-star attacks award 5 to 15 trophies, with more trophies granted as damage approaches 91%.
Attacks resulting in zero stars do not deduct trophies but can earn up to 4 trophies depending on damage inflicted.
Defense results also influence trophies—both attacker and defender earn trophies, but distribution depends on the attack’s star rating.
A three-star attack awards the attacker 40 trophies and yields none for the defender.
Two-star and one-star results grant the attacker fewer trophies, with remaining trophies distributed to the defender to total 40.
Zero-star defenses allow attackers to earn up to 4 trophies, while defenders always receive 40 trophies, making the trophies system non-zero-sum overall.
At the end of each battle, the end screen clearly displays the trophies gained by both players, providing transparent feedback.
In league battles, attacks are made on a snapshot of the defender’s base, meaning loot is generated by the system rather than directly stolen—ensuring consistency in rewards.
The league bonus, a reward system based on league and town hall level, is now proportional to damage dealt.
Players earn 1.6% of their full loot bonus for each percentage of damage inflicted, up to 50%. For example, a 50% damage attack grants 80% of the potential loot bonus.
Partial damage percentages are rounded down; a 33% damage attack results in 52% of the loot bonus.
Unranked players (Town Hall levels 1–6) receive league bonuses scaled according to their town hall level.
Weekly performance metrics are accessible via leaderboards, which compare players within their tournament groups.
These leaderboards, found under the scoring tab, rank participants based solely on trophies earned from attacks and defenses during that week.
Each entry displays the player’s name, clan, number of attacks and defenses, and total trophy score.
Leaderboard standings are divided into three zones: promotion, stay, and demotion.
Top-performing players in the promotion zone advance to higher leagues, while those in the demotion zone drop to lower leagues.
The remaining players maintain their current league status.
Tie-breakers for rankings include total trophies, destruction percentage from attacks, defense trophies taken, and attack duration, with lower values favoring higher rank.
The league system now features a dedicated history tab, accessible via the third tab in the scoring button at the top of the league battles interface. This section chronicles all tournaments in which a player has competed and achieved a placement.
It's important to note that any weeks skipped by a player will not be recorded in this history. Within this tab, players can review detailed information for each tournament, including:
- The league icon representing the league at the time
- The final position attained within that group
- The specific end date of the tournament
- The count of attacks and defenses completed
- The total trophies accumulated during that event
This feature serves as a useful tool for players to monitor their historical performance and overall progression over time.
Regarding achievements, the former league all-star and hitting milestones—such as reaching crystal, master, or champion leagues—are now retired. Players who previously earned at least one star will still see these achievements in their interface, though they are no longer earnable, and for new players or new installs, these will be hidden entirely since they are obsolete.
The current league display has been updated to show a tier icon alongside your current group placement, replacing the previous trophy count. Similarly, the all-time best league section now shows the highest tier achieved, replacing the total trophies metric.
Players who have previously reached Legend League will retain visibility of their past Legend trophies, but only those who are currently migrated into the new Legend League will see this module. Conversely, players who previously held Legend status but are no longer in that league will see their highest past score in the all-time best league section.
Placement information is now directly shown as a number rather than overlaid on league badges, and season end dates are specified precisely, such as “season ending on 12/31/2024,” instead of just indicating the month.
In terms of statistics, both battle types—regular battles and ranked battles—contribute to the counts of attacks won and defenses won, ensuring comprehensive tracking of player activity.
Before unlocking ranked mode, the HUD displays a generic “rank” icon, which, when tapped, opens the “My League” overview screen. Once ranked mode is available, this icon updates to show the player’s current league badge, even if they haven't yet engaged in ranked battles. Initially, only Legend League will display trophy counters. To align with the new interface, some assets within Builder Base and Clan Capital will swap positions; however, functionality remains unchanged.
Accessing the HUD icon provides quick navigation to:
- My League: current ranking and league details
- My Town Hall: leaderboard based on town hall level
- Top Players: both local and global rankings
- Top Clans: including clan war league standings
The first tab presents the current tournament leaderboard within the player’s active league and weekly tournaments. Legend League operates similarly, with the only difference being the tournament duration. If the player is actively participating, they see their group’s leaderboard, including placement, player name, clan, attack/defense counts, and trophy total.
Players below Town Hall 7 or unranked/inactive are prompted with messages encouraging them to upgrade or participate, such as “Reach Town Hall 7 to unlock league battles,” or “Sign up and play league battles for bigger rewards!”
The second tab offers an overview of each league, scrollable to include:
- League name and icon
- Weekly battle count
- League bonuses in gold, elixir, and dark elixir
- Star bonuses, including shiny ore
- Any game mode modifiers in effect
Players can see which leagues feature battle modifiers and their details. There is also a weekly leaderboard segmented by Town Hall level, ranked by league, placement, destruction percentage, defense percentage, and attack time, with lower values being better. This leaderboard updates in real-time during the tournament week and resets every Tuesday at 5 am UTC.
Within the second tab, options are available for viewing global rankings, local rankings based on the player’s location, and top clans. Clan tournament timers are synchronized with the new Legend League schedule, occurring every four weeks. The top 30 players in each clan are ranked based on their league contribution score plus current Legend trophies, and the top three clans are awarded gem prizes—1,500 for first, 1,000 for second, and 500 for third.
The league tier structure now comprises 34 leagues in total: 33 below Legend League, divided into three divisions, plus the Legend League itself (featuring the Super Dragon). The maximum number of league battles per tournament varies according to the player’s league.
A new feature is the league floor concept tied to Town Hall levels. Each Town Hall has a minimum league that players cannot drop below, ensuring progression remains structured. When players upgrade their Town Hall, they are automatically placed at the corresponding league floor in the next tournament, regardless of previous performance or activity. Only the promoted player receives a notification; others remain unaware of the promotion.
New League Hierarchy System
The upcoming update introduces a revamped league hierarchy designed to enhance competitive gameplay and challenge levels. The top-tier leagues—namely Legend and its immediate sub-leagues—will feature specialized difficulty modifiers to spice up attack strategies.
Players can access these modifiers through friendly challenges, experimenting with various difficulty tiers such as Expert, Master, and the exclusive Esports mode. Notably, Esports mode is reserved solely for official esports events, offering an intense challenge for seasoned players.
Starting Monday, October 6th, the new system will go live, coinciding with the conclusion of the current Legend League season. The top 600,000 players from the previous season will be sorted into new leagues based on their final rankings:
- The top 100,000 will enter Legend League, now called Super Dragon.
- The next 200,000 will join League 33, branded as E-Drag 1.
- The following 300,000 will be placed in League 32, E-Drag 2.
This migration occurs only once at launch, with players outside this group assigned according to their Town Hall level and trophies at that time.
Players in League 33 can opt to join Legend League at any point during the season, with their participation automatically renewing as long as they remain within Legend. If they choose to opt out, normal league decay rules apply after a week of inactivity. To stay in Legend, players need to maintain at least 4,900 trophies; falling below this threshold at week’s end may result in demotion, but there's an opportunity to recover during the week.
Legend League features both regular and league-specific battles, with tournaments spanning four weeks. The inaugural Legend League tournament begins on October 6th, although the first season's length might be slightly adjusted depending on update timing.
Even while participating in tournaments, Legend League players can still attack and defend within their home village during standard battles. However, they cannot opt out of being attacked in these battles, though attacking is optional.
This new system aims to make all Town Hall levels more competitive, encouraging activity across the board. As for what's next—whether a third sneak peek or the actual update—fans will have to stay tuned, as Clash of Clans players are renowned for their patience!
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