The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.
This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.
The Core Mechanics
For example, a massively expensive P.E.K.K.A (Single-Target) will absolutely destroy a Wizard (Splash) in a one-on-one fight.
If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.
- Only launch a Swarm attack when you know their Splash unit is not in their hand.
- Air units add a secondary layer to the triangle.
- Sacrificing a cheap card to get to your primary defense is acceptable.
Advanced Baiting and Archetypes
If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.
You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.
| Unit Category | What it Beats | What it Loses To |
|---|---|---|
| The Horde | High DPS single-target tanks, Princes, P.E.K.K.As | Wizards, Valkyries, Bomb Towers, The Log |
| Splash Damage | Skeleton Armies, Minion Hordes, Goblin Gangs | High health single-target units, Mini P.E. If you have any thoughts about in which and how to use tower rush, you can contact us at the site. K.K.As, Heavy Spells |
Why the Meta Changes
If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.
Know your counters, track their spells, and execute your trades perfectly.