Why You Must Have Anti-Air in Tower Rush

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Never place your anti-air troops too close together. Activating the King Tower early provides massive extra defensive damage against air decks.

However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.


If you enter a match without sufficient air defense, a single Balloon or Lava Hound will completely dismantle your towers while your ground army watches helplessly.


Stopping the Air Tanks


Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.


You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.


  • Never place your anti-air troops too close together.
  • Activating the King Tower early provides massive extra defensive damage against air decks.
  • Force them to spend elixir defending instead of supporting the Hound.

Versatile Anti-Air Options


For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.


The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.


The DangerBest Counter
Inferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completely
Minion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly

Watching the Skies


You must respect the Z-axis and prepare your arsenal accordingly.


A strong anti-air defense is the ultimate safety net.



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