The Role of RNG and Starting Hands in Tower Rush

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This initial dose of RNG can drastically alter the flow of the match, occasionally creating scenarios where a player is mathematically guaranteed to take massive damage before they can even react In.

However, there is one unavoidable element of pure, unadulterated luck that infects every single match from the very first second.


This initial dose of RNG can drastically alter the flow of the match, occasionally creating scenarios where a player is mathematically guaranteed to take massive damage before they can even react.


When Luck Fails You


For example, imagine you are playing a deck with a Cannon and a Log to defend against Hog Riders and Goblin Barrels.


In these scenarios, your only goal is 'damage control'; you must accept that you will take a hit, minimize the bleeding using whatever cards you have, and focus on fixing your rotation immediately.


  • Wait for the opponent to make the first move, even if it means sitting at 10 elixir for a few seconds.
  • Identify your cheapest 'cycle' card in your opening hand.
  • Never panic and drop your 8-elixir win condition defensively just because you have nothing else.

Exploiting the Opponent's Bad Luck


Conversely, the RNG of starting hands creates opportunities for massive, immediate advantages if you are willing to take a calculated risk.


If your gamble pays off, your attacker will completely bypass their awkward, improvised defense and deal massive damage, securing a permanent lead for the rest of the game.


The MechanicHow it Affects the Start
Weight of the DeckHeavier decks suffer exponentially more from bad starting hands because they cannot afford to cycle useless cards away
Fixed Starting Hands in Tournaments (Requested Feature)The community constantly asks developers to let players choose their opening 4 cards to remove this RNG entirely, but devs refuse, claiming RNG keeps the game exciting

The Chaos of the Arena


The developers intentionally maintain the randomness of starting hands to ensure that matches do not become perfectly scripted, robotic sequences of identical plays.


You cannot control the shuffle, but you can control your reaction to it.



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