The Rock-Paper-Scissors Strategy in Tower Rush

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Only launch a Swarm attack when you know their Splash unit is not in their hand. Air units add a secondary layer to the triangle.

The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.


Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.


The Core Mechanics


The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.


If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.


  • Only launch a Swarm attack when you know their Splash unit is not in their hand.
  • Air units add a secondary layer to the triangle.
  • Manage your cycle.

Breaking the Triangle


Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.


This high-level psychological warfare turns the simple combat triangle into a complex game of mental chess.


Unit CategoryThe TargetThe Counter
Multiple Small UnitsHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The Log
Splash DamageSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E. If you have any concerns pertaining to in which and how to use tower rush, you can make contact with us at our web-page. K.K.As, Heavy Spells

The Evolution of Balance


If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.


Always respect the fundamental rules of combat before attempting complex maneuvers.

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