The Best Spells in Tower Rush

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Patience is key. Memorize the exact crown tower damage of your heavy spell.

Choosing the correct combination of spells is arguably the most critical deck-building decision you will make, as they dictate your ability to finish games and secure positive trades.


This comprehensive guide explores the different categories of magic and how to select the perfect spells to complement your specific win condition.


The Game Enders


If your opponent perfectly defends your ground pushes all game, your heavy spell is your only remaining win condition in sudden death.


The Fireball is the most versatile medium spell, offering instant burst damage capable of severely crippling support units like Musketeers and Wizards.


  • Patience is key.
  • Memorize the exact crown tower damage of your heavy spell.
  • Save it for their primary defensive anchor or support units.

Cheap Magic


Complementing your heavy nuke, your deck must feature at least one (often two) 'small' spells, costing 2 or 3 elixir.


The Log is unparalleled for ground control, providing crucial knockback that resets the momentum of charging units.


The ToolPrimary FunctionTop Choices
Heavy Nukes (6 Elixir)Instantly destroying massive clumped pushes or finishing the tower from 500+ healthRocket, Lightning
Medium Area Denial (4 Elixir)Killing mid-health support units (Wizards/Musketeers) and countering Spawner buildingsFireball, Poison

The Spell Portfolio


Decks that run only one spell are easily countered by 'Bait' strategies.


Your magic is your most reliable weapon; wield it with absolute precision.



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