Mastering Kiting in Tower Rush

注释 · 22 意见

Practice the timing in friendly battles. Use cheap buildings like cannons for tanks.

The absolute pinnacle of this defensive micromanagement is the art of kiting.


When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.


The Most Important Placement


By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.


To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.


  • Practice the timing in friendly battles.
  • Use cheap buildings like cannons for tanks.
  • Use cheap troops like skeletons for single-target attackers.

The Ultimate Distraction


You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.


The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.


Unit Control MethodExecution Requirement
Troop SplittingPlace multiple units exactly in the center so half walk left and half walk right
The SurroundThe units must spawn in a perfect circle around the threat to trap it

Frustrating the Opponent


It often causes players to tilt, play recklessly, and abandon their strategy entirely.


You dictate exactly where the enemy moves, effectively taking control of their army away from them.



Here's more on tower rush have a look at our web-site.
注释