Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.
Unlike troops, which can be distracted or kited, direct damage spells provide guaranteed, unavoidable value.
The Light Spells: Cycle and Control
If your opponent surrounds your heavy tank with a skeleton army, a quick light spell instantly resolves the problem for a positive trade.
Beyond simple removal, light spells also provide incredible utility, such as stunning enemies or knocking them backward.
- It is the most reliable spell.
- Practice predictive small spells.
- Don't miscalculate the final blow.
Massive Area Damage
Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.
Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.
| Spell Type | Best Scenario |
|---|---|
| Four-Cost Magic | Damaging the tower while killing a defending wizard |
| High-Damage Spells | Finishing off a tower from 500+ hitpoints |
The Perfect Match
A fast Miner deck prefers Poison to slowly melt away cheap swarms placed to defend the tower.
Always ensure your spells cover the inherent weaknesses of your primary troops.
Here is more on tower rush visit the web page.