The Power of Tornado in Tower Rush

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Fireballs, Rockets, Logs, and Arrows are simply different flavors of destruction.


In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.


Waking the King


At the start of a match, your massive central King Tower is 'asleep'; its cannons are hidden, and it provides absolutely zero defensive support.


The unit will hit the King once, waking him up for the rest of the entire match.


  • Tornado completely hard-counters the Miner.
  • A 3-elixir Tornado pull is often a massive positive trade.
  • Once the King is active, you can pull enemy units to the absolute center of the map, allowing all THREE of your towers to shoot them simultaneously.

The 'Nado' Combo


Beyond the King activation, the Tornado's secondary function is physically grouping enemy units together into a tight, dense clump.


You drop your Executioner, and the exact second he throws his massive axe, you cast Tornado in the center of their push.


The Combo CardExecutionThe Target
Executioner / BowlerDrags all units into a perfect straight line to maximize the linear splash damage of the projectileMassive Beatdown pushes (Golem + Support troops)
Ice WizardGroups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy armyBridge Spam or fast swarm attacks

The Highest Skill Cap


A perfect Tornado will completely break the opponent's will to play.


Spend the hours required to memorize the pull tiles.



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