Dealing with Toxicity in Tower Rush Games

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In a game devoid of text or voice chat during live matches, communication between players is restricted to a carefully curated selection of animated emotes.

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This article explores the psychology behind emote usage and how to protect your mental state from the toxicity of the arena.


Psychological Warfare


'BMing' or Bad Manners is the practice of using emotes specifically to mock an opponent after they make a mistake or lose a match.


A tilted player will often overcommit elixir trying to instantly destroy your tower in revenge, leaving them completely vulnerable to a simple counter-attack.


  • Crying when you are actually happy might trick the opponent into thinking you made a mistake.
  • A simple 'Good Game' at the end of a match is always classy.
  • Don't buy expensive emotes just to be toxic.

The Ultimate Defense: The Mute Button


For players prone to anger, muting the opponent at the very beginning of every single match is absolutely mandatory.


Many professional players play entirely muted during major tournaments to ensure they maintain absolute, zen-like focus.


Player ReactionImpact on Gameplay
Engaging in the ToxicityGuarantees you will lose focus; you are now playing an emote war instead of a strategy game
Ignoring It or MutingPreserves your mental state, allows you to execute a perfect comeback and win the match silently

Beyond the Cartoons


Treat the BM as a compliment; they are trying to tilt you because they respect your ability to win.


The best revenge is not spamming a louder emote.



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