Instead, victory often hinges on micro-interactions: precise unit placements that manipulate the enemy AI.
Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
Mastering the Middle
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.

- The Ice Golem is the undisputed king of kiting.
- Some units 'see' further than others.
- Combine the pull with a slowing spell.
The Ultimate Distraction
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
| The Bait | Enemy Type |
|---|---|
| Ice Golem | Melee swarms, heavy single-hitters, slow-moving bruisers |
| Cheap Swarm | Slow attacking units like the P. Here's more regarding tower rush stop by our own web site. E.K.K.A or Prince |
The Psychological Impact
It often causes players to tilt, play recklessly, and abandon their strategy entirely.
You dictate exactly where the enemy moves, effectively taking control of their army away from them.