Mastering Beatdown Decks in Tower Rush

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If Cycle decks are a surgeon's scalpel and Siege decks are a sniper rifle, the 'Beatdown' archetype is a massive, blunt sledgehammer.


This guide will teach you the art of absorbing damage, building the deathball, and crushing the enemy under the weight of your push.


Trading Health for Elixir


Because your deck is full of expensive, heavy cards, you cannot afford to play a fast-paced defensive game against a cycle deck.


If a lone enemy Knight is walking toward your tower, you simply ignore it, absorbing 500 damage but keeping your elixir bar full.


  • Your goal in the first two minutes is simply to survive without losing a tower completely.
  • Don't stack your support units too closely behind the tank.
  • If your first massive push fails to take the tower, do not force a second one immediately.

Synergy Behind the Tank


The true power of the push comes from the fragile, high-damage support units you layer behind the meat shield.


You must build a synergistic support squad that covers every possible defensive response the opponent might have.


The Heavy HitterPlaystyle Nuance
The Golem (8 Elixir)The heaviest, slowest investment; requires the most sacrifice but creates the most unstoppable push when fully supported
The Giant (5 Elixir)Cheaper and faster, allowing for more aggressive, mid-game pushes and significantly better defensive utility

The Psychological Weight of the Push


This often induces panic, causing them to make desperate, ill-advised attacks that you can easily crush.


Unleash the behemoth, and claim your three crowns.



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