Behind the colorful graphics and intense gameplay of every successful arena battler lies a complex, invisible mathematical engine.

Many players believe that matchmaking is intentionally rigged against them, constantly forcing them to fight 'hard counters' after a win streak.
Trophy and Rating Systems
Most modern strategy games utilize a modified version of the Elo rating system, originally designed for professional chess.
This is why winning streaks inevitably end in a 'wall' of difficult matches; the system is functioning exactly as intended.
- Do not expect to win every game.
- Queue times increase at the top of the ladder.
- You will eventually stabilize.
Level-Based Matchmaking
The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.
However, if no such player is available, the algorithm will prioritize queue speed over level fairness, resulting in those frustrating, mismatched games.
| Matchmaking Factor | Importance Level |
|---|---|
| Trophy Count | The system will always prioritize finding an opponent within a 50-trophy range |
| Account Strength | Secondary Priority |
Maintaining Competitive Integrity
Because the ladder algorithm must balance queue times against fairness, it will never be perfectly balanced.
Trust the math, ignore the conspiracy theories, and focus on improving your own gameplay.