Drafting and Deck Building in Tower Rush

Komentari · 21 Pogledi

Deny them synergy. Always take the versatile, cheap cycle cards.

In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.


You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.


Prioritizing Your Choices


The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).


Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"


  • Deny them synergy.
  • Always take the versatile, cheap cycle cards.
  • Ruin their cycle.

Sabotaging the Opponent


Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.


Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.


Card PairingThe KeepThe Discard
Fast Attacker vs Slow BuildingIt is a reliable, cheap win conditionGive the Hut
The Log vs. If you adored this article therefore you would like to obtain more info concerning tower rush generously visit our web site. Skeleton ArmyYou now have the perfect counter to the swarm you just gave themGive the Skeleton Army

Adaptability in the Arena


The winner of a draft match is the player who can identify their bizarre new win condition fastest.


Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.

Komentari