The Rock-Paper-Scissors Strategy in Tower Rush

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If you do not understand this fundamental interaction triangle, you will constantly lose to players with inferior mechanical skill.


This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.


The Core Mechanics


The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.


Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.


  • Only launch a Swarm attack when you know their Splash unit is not in their hand.
  • Always consider the Z-axis.
  • Sometimes, playing into a counter is necessary to fix your hand.

Exploiting the Rules


If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.


You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.


Unit CategoryStrengthsWhat it Loses To
SwarmsHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The Log
Splash DamageSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P. If you have any sort of inquiries relating to where and exactly how to use tower rush, you can call us at our own website. E.K.K.As, Heavy Spells

The Evolution of Balance


Developers spend thousands of hours tweaking stats to ensure no single side of the triangle becomes too dominant.


Master the triangle, and the trophies will follow naturally.

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