A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
Leveling Up the Deck
The vast majority of your account experience will come from the simple act of upgrading your cards.
Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
- Complete the specific tasks associated with each troop.
- Don't ignore spell upgrades.
- Participate in gold-rush events to fund these upgrades.
The Secondary Source: Clan Donations
This is a massive progression error; donating provides both gold and crucial experience points instantly.
If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.
| Guild Request | Experience Gained |
|---|---|
| Basic Troops | Small amount of XP per card, but you can donate hundreds of them daily |
| Rare and Epic Cards | Large burst of XP, but highly limited in how many you can give |
The Margin of Victory
If your king tower was one level higher, it would possess several hundred more hitpoints, turning that loss into a win.
A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
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