In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.
Top-tier players use their deep understanding of aggro mechanics to lead enemy armies on wild goose chases around the map.
Vision and Targeting
Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.
If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.
- Building-targeting units usually have larger sight ranges.
- Place distractions closer to them.
- Timing must be faster against fast troops.
The Geometry of Defense
You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.
The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
| Targeting Mechanic | How to Exploit It |
|---|---|
| Proximity Priority | The enemy will always hit the skeleton first |
| Retargeting | If an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby |
Drilling the Mechanics
Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.
Once you internalize the invisible grid that governs the AI, the game slows down dramatically.
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