Understanding Aggro Management in Tower Rush Scenarios

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Building-targeting units usually have larger sight ranges. Place distractions closer to them.

In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.


Top-tier players use their deep understanding of aggro mechanics to lead enemy armies on wild goose chases around the map.


Vision and Targeting


Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.


If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.


  • Building-targeting units usually have larger sight ranges.
  • Place distractions closer to them.
  • Timing must be faster against fast troops.

The Geometry of Defense


You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.


The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.


Targeting MechanicHow to Exploit It
Proximity PriorityThe enemy will always hit the skeleton first
RetargetingIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby

Drilling the Mechanics


Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.


Once you internalize the invisible grid that governs the AI, the game slows down dramatically.



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