Splash vs Single-Target Defenses in Tower Rush

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Melting the Behemoths Their primary function is to lock onto an enemy Giant, Golem, or P.E.

The primary choice boils down to a fundamental dichotomy: do you need area-of-effect splash damage, or massive single-target elimination?


If you bring a single-target tower to a match against a swarm-heavy bait deck, you will be utterly annihilated.


Melting the Behemoths


Their primary function is to lock onto an enemy Giant, Golem, or P. If you have any type of inquiries pertaining to where and how you can utilize tower rush, you can contact us at our web-site. E.K.K.A and shred its health pool before it reaches your princess tower.


However, their massive, glaring weakness is their extreme vulnerability to cheap, multi-unit swarm cards.


  • It provides great value against fast units like the Hog Rider.
  • It costs a massive amount of elixir and decays over time.
  • If they use a lightning spell to destroy your tower, you must immediately drop a backup melee unit.

Area of Effect Buildings


A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.


The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).


Tower TypePrimary TargetBiggest Weakness
High DPS BuildingGolem, Giant, Lava Hound, Mega KnightSkeleton Army, Minion Horde, Goblin Gang
AoE BuildingClears dozens of units with a single attackHeavy tanks, flying units (if ground only)

Balancing Your Defenses


If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.


Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.

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