Drafting and Deck Building in Tower Rush

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Deny them synergy. Skeletons or Ice Spirits are universally useful.

While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.


Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.


The Golden Rules of Picking


The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.


Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.


  • Deny them synergy.
  • Skeletons or Ice Spirits are universally useful.
  • If forced to choose between two terrible cards, give them the more expensive one.

The Art of the Bad Gift


The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.


Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.


Draft ChoiceYour SelectionThe Gift
Hog Rider vs. Barbarian HutAlways take the Hog RiderIt is incredibly expensive and easy to defend against
The Log vs. In case you loved this post and you would like to receive more details with regards to tower rush please visit the webpage. Skeleton ArmyYou now have the perfect counter to the swarm you just gave themGive the Skeleton Army

Adaptability in the Arena


The winner of a draft match is the player who can identify their bizarre new win condition fastest.


Choose wisely, and outsmart them before the match even begins.

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