Mastering Kiting in Tower Rush

Comentarios · 6 Puntos de vista

If you have any queries concerning wherever and how to use tower rush, you can get hold of us at the web-site.

In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.


Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.


The Center Pull


By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.


If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.


  • Muscle memory is required.
  • Buildings have a larger aggro radius.
  • Surround the enemy completely.

Lane Swapping and Reverse Kiting


This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.


The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.


The BaitBest Target
Ice GolemIt absorbs damage while walking away, making it the perfect bait
Cheap SwarmSlow attacking units like the P.E. If you have any questions about where and how to use tower rush, you can get hold of us at our own website. K.K.A or Prince

Frustrating the Opponent


It often causes players to tilt, play recklessly, and abandon their strategy entirely.


You dictate exactly where the enemy moves, effectively taking control of their army away from them.

Comentarios